Development Logs
December 2025 Build
This cycle focused on consolidation. Core gameplay systems, UI flow, and performance work were aligned into a single, stable build while lore, art and external presentation progressed in parallel. The result is a build with no placeholders and a clearer path forward.
⚙ UI & GAMEPLAY
- ✅ New Skills Window completed and fully integrated
- ✅ Character Creation screen implemented and expanded
- ✅ Skill system and database reworked for long-term scalability
- ✅ Skill visuals and logic now reflect real build decisions from the first screen
- ✅ Inventory scrolling and filtering stabilized
🧭 WORLD SYSTEMS & PERFORMANCE
- ✅ Fog of War generation implemented and rebuilt for terrain-aware visibility
- ✅ Map generation fully refactored and threaded
- ✅ Map size doubled (≈7200 tiles)
- ✅ Generation time reduced from 4+ seconds to ~1.5 seconds
- ✅ Scene loader refactored and fully implemented
- ✅ Full backend refactor across core systems
- ✅ FPS increased from ~800–900 to ~1300–1500
🎨 WORLD, ART & LORE
- ✅ Tarot cards Kalila and Yabel finalized
- ✅ New palettes applied to improve contrast, saturation, and readability
- ✅ New bosses and first NPC done
- ✅ Lore-focused intro cinematic in production, built with original score, narration and illustrated sequences
🧍 UI / UX & SETTINGS
- ✅ Tooltip system rebuilt from the ground up
- New visuals and animations
- Foldable sections with static and animated modes
- ✅ Full Settings screen implemented
- Toggles, sliders, dropdowns, key remapping
- Preferences correctly save and load
- Audio bus cleaned and reorganized
- ✅ Loading screen implemented
- ✅ New UI textures and fonts added
- ✅ Menu navigation stabilized (ESC behavior, window modes, borderless switching)
🎵 AUDIO / PRESENTATION
- ✅ Audio system refactored with proper cross-fades
- ✅ New music tracks added for Main Menu, Character Creation and Selva Oscura
- ✅ Menu SFX pass completed
- ✅ Intro video added with multi language subtitle support
- ✅ In-game menu implemented
🌐 WEBSITE & COMMUNITY
- ✅ Narrator voice introduced for dev logs and future updates
- ✅ Preparations underway for an eventual Patreon launch
🧹 CLEANUP & MAINTENANCE
- ✅ Outdated plugins removed
- ✅ Deprecated enemies and files deleted
- ✅ Tooltip branch fully cleaned of errors
- ✅ Multiple long-standing bugs resolved
🔜 NEXT
- 🔜 Gameplay-heavy updates focused on world expansion
- 🔜 Further Fog of War performance optimization
- 🔜 UI scaling tests for wide, ultra-wide, and portable resolutions
- 🔜 Loot feedback polish and interaction clarity
November 2025 Build
This cycle pushed several core systems into a stable state while expanding content, visuals, and player-facing interfaces. Terrain, Fog of War, loot, UI, and character creation now operate within a unified framework that reflects the shape of the final game.
- ✅ Loot Framework completed with rarity bands, material tiers, affixes, and full drop rules
- ✅ Validation tools added for consistent and predictable item generation
- ✅ Fog of War rebuilt with terrain awareness, improved blending, tile culling, and visibility propagation
- ✅ Enemy roster integrated with AI, behaviors, stat profiles, and readable tooltips
- ✅ 38-weapon framework connected with silhouettes, material tiers, and damage rules
- ✅ Skillbar expanded with modular casting: cones, AOEs, and variable radii supported
- ✅ Inventory improvements including scrolling, filters, and smoother item handling
- ✅ Terrain & water enhancements including animated water tiles and dynamic decorations
- ✅ Better-Terrain + gdUnit4 now support generation and testing workflows
- ✅ Character Creation System expanded: stats, race, class, skills, passives, starting gear, and XP modifiers update in real time
- ✅ Portrait selection added with a classic RPG-style presentation
- ✅ New CGI lore block completed — the first cinematic teaser for the game’s world
- ✅ New tarot cards added: Harmas the Stalker and Kalila the Profaner, linked to worship mechanics
- ✅ Art pipeline refinements for character creation, tarot consistency, and weapon lineup
- 🔜 Loot feedback polish: drop markers, rarity glow, and improved pickup interactions
- 🔜 Fog of War performance optimization for larger maps and complex encounters
- 🔜 UI scaling tests for wide, ultra-wide, and portable resolutions